The rules, with live numbers
How Frag pays.
A fast first-person arena shooter in the browser: blocky arenas, eight classes with one gun each, sprinting from fight to fight. Four minutes a match; the best score takes 1st and the top three split the match's prize from the coin's creator fees, sent in SOL to the address they pasted. No wallet to connect, no deposit.
The game
- A matchRooms of ten, 4:00 on the clock, free for all. You land in a match the moment you press PLAY; the room is filled to 8 so there is always someone to fight.
- MovingWASD moves, Shift sprints going forward (shooting or aiming drops you back to a walk), Space jumps; hold it to hop again the moment you land. C or Ctrl crouches: slower, smaller, steadier aim. The Rusher jumps off walls.
- ShootingClick fires, right-click aims down the sights (more accurate, slower on your feet). A headshot does extra damage, a leg hit half. R reloads; ammo never runs out. E for the pistol, Q for the knife, the wheel switches.
- HealthEach class has its own health. It comes back after a few seconds out of fire. Dropped: back in four seconds at a spawn away from everyone, with the class you pick (1-8).
- The nukeTwenty-five kills without dropping gives you a nuke. Call it (N): ten seconds of siren, then everybody else on the map drops, fifty points each.
- Free modesTeam deathmatch: two teams, more kills wins. Point control: two teams fight over one of four zones, a new one every minute; standing in it with no enemy inside gives you and your team ten points every second and a half, and the team with more points wins. Both are free play: no prize, the same classes and arenas.
- PlacesWhen the clock runs out the best score takes 1st, then 2nd and 3rd. Ties: more kills, then fewer deaths, then who got there first. A place needs at least three kills.
Score
| For | Points | When |
|---|
Classes
| Class | Gun | Health | Damage | Rate | Clip | Reload | Pistol |
|---|
Arenas
Old Town
Two-storey houses round a fountain square. Stairs inside, a balcony over every street, windows on both floors.
Dust Outpost
A long covered corridor with a roof lane of its own, an open market, a tower that sees the whole middle.
Frostbite Base
Corridors in the snow round a big hall with a catwalk and windows. Containers to climb, a catwalk on every wall.
The money
- Where it comes fromEvery trade of $FRAG pays a creator fee. Those fees fill the pool; 2% of them buys $FRAG back on the market and burns it.
- The potEvery fee report puts 30% straight into the pot; the rest waits in the reserve and flows in at 25% an hour.
- A match's prizeWhen a free for all starts, 12% of the pot is set aside for it, all of it with 4 or more players in the room, less with fewer.
- The split1st, 2nd and 3rd take 60, 25, 15% of it, sent in SOL to the address each pasted. What nobody takes goes back to the pot. Team matches and private rooms are free play.
- Small prizesA prize under 0.0007 SOL is kept for you and goes out with your next one (an empty wallet cannot receive less).
| Place | Share | One player in the match | A full match pays now |
|---|
Last matches
Top earners
Ledger
Every fee report, prize, transfer and burn, newest first. Transfers link to Solscan.
